Combat these days is just a lot smoother than it was back then - it’s like going back and playing the original Witcher. Without the benefit of nostalgia, which I’m sure would be a massive help here, the best I can say is that it’s not too bad once you get the hang of it. The key bindings don’t work the way you would expect and the whole thing feels archaic and clunky. Things like combat tutorials coming after the first few rounds of combat just feel daft, especially when the combat feels as clunky as it does to newcomers. Symphonia is basically a lightly reskinned port of the PS3 port of the PS2 port of the GameCube game, with several glaring omissions and issues that have been built on by successive games over the years. Some remakes come with quality-of-life improvements, but the major feature changes are mostly held back for remakes. Looking past the graphics, Tales of Symphonia has aged poorly as a game, which is a shame for such a beloved title. This game really isn’t worthy of the term ‘Remastered’. Believe it or not, that makes the original GameCube version the best-quality iteration of the game, as it plays in 60fps, and that came out 20 years ago. What’s worse is that this remaster is locked at 30fps on any modern platform, Switch, Xbox One, or playing the PS4 version through PS5 backward compatibility. It works to a degree for the character models, and the 1080p resolution is obviously a step up from what the GameCube had to offer, but it juxtaposes horrifyingly against the poorly rendered backgrounds and scenery, to the point where it just looks awful. The remaster work on offer with Tales of Symphonia is an AI-based upscaling to try to make the textures look crisper. The more I played it, the more I found my eyes drifting away from the TV and towards my copy of FFX Remastered on the shelf. It’s a great story, so it’s a crying shame that the PS4 edition of Tales of Symphonia feels like a PS3 port of a PS2-era game.
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